HISTORICAL OVERVIEW
Anderia was once a thriving world, teeming with life: lush vegetation, diverse species, and a tapestry of races, nations, and peoples.
At its zenith, the population soared to over six hundred million inhabitants. Independent sovereign states, united by a dominant religion and a universal language with varying dialects, were governed autonomously. Ancient Doyen texts meticulously chronicled their faith’s intricate narrative and tenets. Yet, as populations swelled and technology surged, faith waned, and moral values eroded.
The inevitable grab for dominance, known as the Bion Wars, proved catastrophic, unleashing savage weapons and a genetic plague—the Genic Murrain—unraveling organic tissues and eradicating more than ninety-nine percent of all living things. Survivors bore the scars of this devastation, passing damaged, corrupted genes to subsequent generations.
At its zenith, the population soared to over six hundred million inhabitants. Independent sovereign states, united by a dominant religion and a universal language with varying dialects, were governed autonomously. Ancient Doyen texts meticulously chronicled their faith’s intricate narrative and tenets. Yet, as populations swelled and technology surged, faith waned, and moral values eroded.
The inevitable grab for dominance, known as the Bion Wars, proved catastrophic, unleashing savage weapons and a genetic plague—the Genic Murrain—unraveling organic tissues and eradicating more than ninety-nine percent of all living things. Survivors bore the scars of this devastation, passing damaged, corrupted genes to subsequent generations.
CULTURES
Opposing cultures emerged from the ruins, and ferocities raged over dwindling resources. Despite violent extremes, their spirits remain deeply intertwined, like two fractured worlds colliding and fusing into one.
Below are the principal classes and sub-classifications within the current Anderian population:
Below are the principal classes and sub-classifications within the current Anderian population:
CON-SERVS
In Rev PC.96, a fringe group of elitists coalesced around the ideals of science and religion, naming themselves the Jebus Group. Over time, they mastered genetic manipulation, transcending natural birth to fabricate enhanced iterations of their kind. The group eventually renamed themselves Con-Servs, dedicated to continually serving their god and community, united by faith in an unseen creator known as the One.
Since Rev PC.425, most Con-Servs live protected above Anderia in orbital temples known as Coelestium Sanctuaries. On the surface, a portion of their population resides in the restored city of Jebus Templum.
Con-Servs are crafted through predesigned genetic fabrication and birthed in a lab, eliminating conventional pregnancy and gestation in the womb. They lack apparent defects and ailments, dwelling in self-contained, hermetically sealed environments with controlled, sustainable bio-systems. Poverty is unknown. Crime is rare. They have no poor or wealthy, no need for money or barter, everyone playing their part in contributing goods and services, having plenty and wanting nothing. An aura of faith, peace, and purposefulness permeates their existence.
Every Con-Serv belongs to one of six gens, each defined by its own cultural ethnicity. All are committed to community, science, and mech—heavily integrated with religion, in service to a divine entity known as the One, whom they revere as the Designer and Creator of All Things.
The six gens share allegiance to a representative Governance Council comprising twelve Archons, high priesthood figures who oversee judicial affairs and act as generals in military operations.
Three distinct classes, each unique and racially diverse, possess varied innate talents and predisposed behavioral traits. With a total population of approximately 46,200, Con-Servs are evenly distributed among seven locations: the six operational Coelestium Sanctuaries, exclusive to each gen, and the city of Jebus Templum, with an equitable distribution of the six gens:
Since Rev PC.425, most Con-Servs live protected above Anderia in orbital temples known as Coelestium Sanctuaries. On the surface, a portion of their population resides in the restored city of Jebus Templum.
Con-Servs are crafted through predesigned genetic fabrication and birthed in a lab, eliminating conventional pregnancy and gestation in the womb. They lack apparent defects and ailments, dwelling in self-contained, hermetically sealed environments with controlled, sustainable bio-systems. Poverty is unknown. Crime is rare. They have no poor or wealthy, no need for money or barter, everyone playing their part in contributing goods and services, having plenty and wanting nothing. An aura of faith, peace, and purposefulness permeates their existence.
Every Con-Serv belongs to one of six gens, each defined by its own cultural ethnicity. All are committed to community, science, and mech—heavily integrated with religion, in service to a divine entity known as the One, whom they revere as the Designer and Creator of All Things.
The six gens share allegiance to a representative Governance Council comprising twelve Archons, high priesthood figures who oversee judicial affairs and act as generals in military operations.
Three distinct classes, each unique and racially diverse, possess varied innate talents and predisposed behavioral traits. With a total population of approximately 46,200, Con-Servs are evenly distributed among seven locations: the six operational Coelestium Sanctuaries, exclusive to each gen, and the city of Jebus Templum, with an equitable distribution of the six gens:
- Nephelam
- (approximately 97% of the Con-Serv population) the general populace, free from the Bion corruption of the Genic Murrain, with a finite lifespan of 90 revs. There are two genders, male and female. The females are sterile, while both are sexually suppressed.
- Seekers
- (approximately 3% of the Con-Serv population) fabricated since Rev PC.630 to the present, these individuals serve as soldiers and assassins scouring the surface of Anderia to eliminate non-Con-Serv peoples. Seekers are Nephelam variants filtered with a genetic predisposition toward warfare and violence. Possessing minimal empathy, low self-preservation instincts, and a propensity for ruthless brutality, they obey orders solely from Archons, Core Priests, and members of the Cumulatas. Although mainly headquartered at Jebus Templum, approximately 1,200 are actively deployed in the field.
- Cumulatas
- (24 in total) fabricated on Rise PC.1.666, these unique beings were generated from original hugenic lifeprints, enhanced with flawless Bion constructs devoid of physical corruption. Representing a new breed of Anderians, they serve as a prototype class designed to withstand all known diseases, possess a slow-aging genome, exhibit biological efficiency, and require less than half the sustenance of a Nephelam. Equipped with markers for high intelligence and spiritual sensitivity, Cumulatas are the first lab-grown people modeled to reproduce naturally and are intended to supersede and repopulate society. Once their viability and intrinsic ability to bear children have been validated over a 40-rev period, the plan calls for the fabrication of additional Cumulatas to ensure genetic diversity. As this class increases and becomes self-sustaining, all other Con-Serv classes will cease to be birthed in the lab.
INHABITERS
The global population of non-Con-Serv peoples remains elusive, estimated at no more than six hundred thousand individuals scattered across the habitable landmasses. Within a 600-milledia radius of Jebus Templum, roughly twelve thousand inhabiters exist, comprising the following groups:
- Disruptors
- (approximately 79%) survivors of the Genic Murrain, eking out an existence in tribal nomadic clusters, engaged in relentless competition for sustenance and resources. Characterized by violence, brutality, and disregard for those outside their tribe, both survival and family protection drive their actions. Frequent raids on rival settlements and, when desperate, attacks on unshielded Seeker camps define their way of life. Constantly threatened by other tribes and the more formidable Con-Servs, Disruptors are often perceived as inferior and expendable.
- Liberanz
- (approximately 20% ) in Rev PC.396, adherence to the Con-Serv tenet of faith compelled citizens to eradicate imperfection from their genetic code, resulting in strict birth control measures and eventual sterilization of women. Individuals who did not comply faced excommunication and were forced to live outside Jebus Templum. They formed nomadic groups and merged with Disruptor clans for survival. Combining Con-Serv science and mech expertise with Disruptor resilience, their tribes thrived in farming, livestock management, and food production. As mixed breeds, their economy centered on agriculture, exchanging goods and services through bartering. Over time, they banded together as hybrid liberators—the Liberanz— and began aggressively raiding Seeker camps, refining their group’s mobility and defenses by analyzing weaponry and vehicle propulsion systems. Governed by a Synod of Elders, they maintain a defensive alliance known as the rebel militia. Roaming Disruptor tribes continue to unite under Liberanz’s leadership, significantly enhancing all inhabiters’ chances of long-term survival.
- Interceders
- (approximately 1% of the total surface population) a rare breed, embracing neutrality, refraining from alignment with warring factions, and seeking an end to the 600 Rev War. Perceiving all sides as possessing limited truth obscured by prejudice, they advocate for a comprehensive view. Believing in a single omniscient spiritual entity as the ultimate authority over the universe, Interceders endeavor to unify people around objective truths, irrespective of heritage or background.